The Art of Game Audio: An Innovative Online Learning Experience

The Art of Game Audio: An Innovative Online Learning Experience

Learning Design Overview Designed and delivered a fully online, 12-credit point undergraduate course serving 200+ diverse learners per semester at the University of Melbourne. This course exemplifies Universal Design for Learning (UDL) principles through multiple means of engagement, representation, and action/expression.

Learning Design Approach

  • Scaffolded Learning Architecture: Developed a progressive curriculum using Bloom's Taxonomy, moving from foundational knowledge (audio fundamentals) to creation and evaluation (FMOD implementation and critical analysis)

  • Differentiated Assessment Design: Implemented dual assessment pathways accommodating diverse learning styles - practical (FMOD soundtrack creation) or analytical (game audio analysis), ensuring inclusive assessment practices

  • Authentic Learning Experiences: Integrated industry masterclasses creating situated learning opportunities with professionals from cult indie hits Hyper Light Drifter, That Game Company, Star Wars Visions, and Outer Wilds.

  • Formative Assessment Strategy: Designed weekly reflective logbooks as low-stakes formative assessments, providing continuous feedback loops and skill reinforcement

Learning Technologies & LMS Integration

  • Managed course delivery through Canvas LMS, including content modules, discussion forums, and gradebook management

  • Created interactive H5P content for self-paced learning modules

  • Developed rubrics and automated feedback systems for scalable assessment

  • Integrated FMOD and DAW tutorials through embedded multimedia content

Learning Outcomes & Alignment

  • Mapped all assessments to specific learning outcomes using constructive alignment principles

  • Designed measurable learning objectives following SMART criteria

  • Created detailed rubrics ensuring transparent assessment criteria

Impact & Evaluation

  • Achieved high student satisfaction rate

  • Implemented continuous improvement through mid-semester feedback cycles

  • Developed reusable learning objects and templates for future iterations

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